﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;


namespace MechWars
{
    public class PhysicalInfo
    {
        public Vector2 newVelocity;
        public Vector2 newPosition;
        public bool floor;
        public bool ceil;
        public bool leftWall;
        public bool rightWall;
        public Vector2 normal;
        public Vector2 floorDir
        {
            get
            {
                return new Vector2(-normal.Y, normal.X);
            }
        }
    }
}